Fallout 4 Vs New Vegas

Take note I'm really, pathetically oblivious and ignorant of Obsidian and Bethesda's production of any games aside from those involved in Fallout-as that's the series I'm basically interested in that has been made by either.But I'm curious as to why it will take four years, approximately, for the development of Fallout 4? When Fallout: New Vegas took so much less time?(Unless they held off an announcement for a good chunk of the creation(I don't know when the development began, exactly)) Is it just that Bethesda is currently working on other games, or is there some reasoning involving the development in which Fallout 4 will actually be developed throughout the next four years even though Fallout: New Vegas didn't(unless I'm mistaken).This isn't to complain, or suggest, anything. I'm just curious.:Posts: 3366 Joined: Fri Apr 13, 2007 9:06 am. New Vegas runs on the same engine as Fallout 3(no need to spend time completely revamping it)2. New Vegas uses Fallout 3 assets3.

Todd Howard has stated that they are currently in full development with one game and in pre-production with another. He has also stated that they have revamped the engine a lot, and that their next game will look like it belongs on a new generation of consoles.The game in full development is speculated to be TESV. I really don't see why Bethesda Game Studios would develop Fallout 4 rather than TESV. Fallout 3 came out two years ago and New Vegas is coming out two years later. Why would they release Fallout 4 in a couple of years and not develop a new game for The Elder Scrolls series?

If Fallout 4 would to come out in 2013(five years after Fallout 3, three after New Vegas), then that would mean it would be seven years since the latest Elder Scrolls game. And considering that most of Bethesda Game Studios' fans are TES fans first and foremost, there would be a lot of rage if TES was put away for such a long time so that Bethesda could milk the Fallout franchise.Posts: 3339 Joined: Fri Jul 13, 2007 2:13 am. Well, New Vegas took 2 years because it was made using what Bethesda used in Fallout 3. It's engine, many of it's assets, and so on.

But since Fallout 4 has run phenomenally for me (on PS4) and has added features like. However, New Vegas has a wider variety of weapons, better character.

Fallout New Vegas Vs Fallout 4 Mods

That cut a lot of off the development time needed. Fallout 4, however, needs to be built from the ground up.Take a look at I made for the As you can see, Bethesda's games take a very long time to make.

You can be absolutely positive that any game they make will take close to 3 years, if not more, to be released once development starts. Now, Bethesda currently has 2 projects in development, as you can seen in that timeline.

One has been in development for 2+ years, and the other is still in pre-production, so actual development of the game hasn't started. It's almost certain that the project that's 2 years in development is The Elder Scrolls V, and the one in pre-production is Fallout 4. That is, ignoring the possibility of a new IP, of course. The reasoning behind this is that Bethesda hasn't released an Elder Scrolls game, their most successful series along with Fallout, in more than 4 1/2 years, while a Fallout game will be released in just a few days. Bethesda may not have developed New Vegas, but releasing yet another Fallout game right after having 2 Fallout games in 2 years would be over-saturating the market. Anyway, the point is that they haven't even started making Fallout 4 yet, and are still in the planning stages if anything. Even if Bethesda started developing it right this instant, we likely wouldn't hear an announcement for 2 years, and we wouldn't see it released for a year or more after that.Posts: 3457 Joined: Sat Aug 11, 2007 12:50 pm.

Yeah, I have no expectations of Fallout 4 coming out anytime soon, as I'm (vaguely) aware that Bethesda DOES produce a number of other games. Due to the format of it's forums(I never look at the other titles, I just notice there are other titles). And again, I have no qualms about the fact-it'd be ridiculous to expect Fallout 4 to be prepared for release right after or anytime close to the release of Fallout: New Vegas.And thanks for the explanation.: Aside from what I stated above, I didn't really know 'bout anything you guys mentioned, until now obviously.Posts: 3475 Joined: Mon Apr 09, 2007 3:14 pm. Yeah, I have no expectations of Fallout 4 coming out anytime soon, as I'm (vaguely) aware that Bethesda DOES produce a number of other games.

Due to the format of it's forums(I never look at the other titles, I just notice there are other titles). And again, I have no qualms about the fact-it'd be ridiculous to expect Fallout 4 to be prepared for release right after or anytime close to the release of Fallout: New Vegas.And thanks for the explanation.: Aside from what I stated above, I didn't really know 'bout anything you guys mentioned, until now obviously.You're welcome.For future reference, note that the only games Bethesda has developed that have forums here are Fallout and The Elder Scrolls.

Every single other title are games Bethesda published. Bethesda Game Studios makes Fallout and The Elder Scrolls, and Bethesda Softworks publishes both BGS' games and the games of other developers. BGS has made other games and other series besides those Fallout and TES, of course, but those two series are their most successful by far.Posts: 3605 Joined: Mon Jul 23, 2007 6:14 pm. You're welcome.For future reference, note that the only games Bethesda has developed that have forums here are Fallout and The Elder Scrolls. Every single other title are games Bethesda published.

Vegas

Bethesda Game Studios makes Fallout and The Elder Scrolls, and Bethesda Softworks publishes both BGS' games and the games of other developers. BGS has made other games and other series besides those Fallout and TES, of course, but those two series are their most successful by far.So it would be reasonable to believe that they will stick to this mold, and publish games from other series that people are waiting for, but only really develop fallout and elder scrolls games?Posts: 3247 Joined: Sun Sep 10, 2006 9:34 am. So it would be reasonable to believe that they will stick to this mold, and publish games from other series that people are waiting for, but only really develop fallout and elder scrolls games?Bethesda Softworks will definitely keep publishing games, and Bethesda Game Studios will definitely keep developing. It's reasonable to assume they'll follow the 3-4 year mold for each game, but as their team expands, the amount of time it takes to make a game should slowly get smaller.Posts: 3414 Joined: Tue Feb 20, 2007 6:19 am. Aren't future fallout games still in limbo due to that Interplay thing?

Haven't heard much in a while, probably not supposed to even talk about it hereNo, we aren't supposed to talk about it here, but I can assure you that from what I've been able to study of the case that, unless things change in the future, even if they lose this they will still be able to make Fallout 4. Fallout 5 would be in question but Fallout 4 would still be allowed. But that's all I'll say on the subject since, as you said, we can't talk about it here.Posts: 3308 Joined: Mon Jul 16, 2007 8:40 am. I think that Fallout 4 will be out in 2-3 years, considering fallout was one of the most successful titles on the x-box I cannot see them not giving it a huge amount of attention.

In saying that I would be happy with a new Eldar Scrolls, as Oblivion was a really good game (not as good as fallout, but still pretty good). Regardless we have New Vegas to keep us going for at least the next 2 years (yes, I have milked fallout 3 for two years and still love it).Cheers,AshenPosts: 3391 Joined: Thu Aug 31, 2006 3:17 pm.

Fallout 4 has proved to be an improvement on both Fallout 3 and New Vegas in countless ways, from the addition of the surprisingly compelling settlement construction to the diversity of the gloriously silly and disturbingly grim Boston wasteland. One thing has stubbornly refused to improve, however, and arguably is a significant step back, and that’s the story.

Fallout 4 Vs New Vegas

New Vegas is still the Fallout with the strongest narrative chops, I’m afraid.It is, perhaps, strange for me to espouse the merits of New Vegas’ plot. I’m a man who can often be found in dark corners ranting about how lacking in ambition videogame narratives are, but here I am, putting a simple ‘amnesiac seeks vengeance’ tale on a pedestal. It’s the premise that feels most appropriate for the the wastelands of Fallout’s vintage-future world, however, a setting that’s tragic, but also peculiarly optimistic, where a person can effectively die, come back, hunt down their killers, or maybe just ignore it all and befriend a super mutant.Really, though, I might just feel this way because I love being evil. While you’re reading about Fallout, why not check out our.NB: Minor story spoilers for all Fallout games follow.The world of Fallout is a harsh, unforgiving place, rife with bandits, slavers and drug pushers. Look past the jokes and the satire and it’s a relentlessly macabre world where monsters store trash inside blood-smeared flesh pods and wealthy men hire wanderers to set off nukes in town centres. And the games embrace this, letting you join the ranks of the worst kinds of people, eat human flesh and even sell companions into slavery.There are few games that let you be so bad, let alone ones that almost encourage it.Yet the Fallouts have typically been games that put you in the shoes of a saviour. The original Fallout sees the protagonist set out to find a water chip and save their vault and its sequel starts off similarly, giving players a mission to find a Garden of Eden Creation Kit in an effort to save their tribe.

Fallout 3 shake things up a bit by forcing players out of their vault after a riot, but that kicks off a game-spanning quest to look for Liam Neeson dear old dad, a water-obsessed scientist. So once again, the narrative pushes players into being the type of person who would care about doing good, even if that person is also a drug-addled cannibal.Then we get to New Vegas. As an unlucky courier, players are shot in the head for reasons that aren’t clear at the time, survive and then go on a mission to hunt down their would-be-killer. It doesn’t get much more straightforward than that, and for Fallout, it’s a perfect beginning. Your past is simply that you were someone who got screwed over. The quest, then, is a primal one, either the need for revenge or the need for answers.

Fallout 4 Vs New Vegas Quests

There’s no need for suspension of disbelief, because a goody two-shoes is just as likely to want to search for the man who attempted to murder them as a loopy maneater.When a game lets you do just about anything, it’s the story’s job to get it to make sense. Take Baldur’s Gate, for instance: The Bhaalspawn’s quest is, much like the courier’s in New Vegas, a revenge tale or a quest for answers, letting the player choose how to frame it depending on the alignment they selected or just based on their own roleplayed motivation. At no point does New Vegas or Baldur’s Gate make it feel like you’re being forced down a specific path. You play the ultimate tabula rasa, a person with no background and the potential for anything.

In comparison, Fallout 4’s story just gets in the way.The problem isn’t even that you’re searching for your missing son. Even evil people have kids, and they’d probably be miffed if their offspring was kidnapped as well. The issue is that, right out of the box, you’re playing a caring mum or dad, and a loving husband or wife. It goes one step further, even, giving you a perfect life with a white picket fence and not a care in the world, aside from the impending apocalypse. Even your pre-apocalypse career is decided for you, making you an army veteran whose service to their country netted them a family ticket for Vault 111.It’s the opposite of a blank slate.After the prologue, you’re free to be as damaged and evil, or as good and friendly, as you want.

But your origins and the main quest make it all very awkward. Not just because the sappy hunt for the fruit of your loins forces you into the role of concerned parent, but because the urgency of finding a lost baby is weirdly juxtaposed to tens of hours of building villages, picking flowers, joining a bunch of factions and storming towers of super mutants because you heard something on the radio.I haven’t touched the main questline in at least 15 hours, probably a couple of weeks of in-game time at least, which sort of flies in the face of the implication that I will do anything I can to find my son. Super mario galaxy ost download.

Fallout 4 Vs New Vegas Quest Structure

I obviously won’t. But eventually, I will have to, or I won’t be able to finish the game.Worse, outside of the main story, I’ve become a hero by mistake.

I’d hardly done anything at all, let alone anything noble, before being made General of the Minutemen, a group of do-gooders who look out for the little guy. I’m reminded of the moment when I discovered that Lando ‘Smooth Talker’ Calrissian was made a General of the Rebel Alliance after only just almost getting three of the Alliance’s biggest heroes killed.It’s just as bad with the Brotherhood of Steel. I helped one of them out, Paladin Danse, in the hopes of getting a fancy, high-tech reward, and.boom., I’m being offered yet another job. Later, Danse essentially admits that he’s in love with me and that I’m basically the perfect Brotherhood Knight.

The entire time I’ve been with him, I’ve been sarcastic, I’ve made fun of the Brotherhood, and I shot one of his buddies in the arm.Thankfully, you can choose to decline these offers of employment, but the fact that they’d offer these jobs and go on about how awesome and noble I was so damn quickly utterly breaks the illusion that I’m some wasteland badass who might eat your mum if he was hungry enough. And it has had a massive, and I think negative, impact on the way I’ve been playing the game.In contrast, Fallout: New Vegas lets you side with a bunch of escaped criminals and take over a peaceful village five minutes in. And not long after, it introduces the murderous Caesar’s Legion and lets you help them out after they’ve killed and crucified an entire town. This is all within the first hour or so. One hour into Fallout 4 and I was freaking out about my lost son and saving people from raiders.There isn’t a Fallout game I haven’t played twice.

And, always, I play a villain first time around. It’s usually easier, because evil people seem to get richer quicker in RPGs, and it’s fun because I’m getting to make choices that I’d never in a million years make out here in the real world, where I’ve never considered a meal of long pig. In Fallout 4, I’ve deviated. I started off bad, but my villainous acts were either ignored, or they just felt weirdly out of character.Companions tend to favour characters on the side of angels, as well. Out of the 12 potential companions, only a couple are really tolerant of villainous behaviour, and your dog, Dogmeat, doesn’t really care either way, but given how adorable he is, if he wasn’t a dog, he’d probably have issues with murder and mayhem. This is particularly frustrating because companion affinity has replaced the karma and faction systems from earlier Fallouts.Instead of generating reputation with the whole world or a multitude of factions, Fallout 4 barely recognises player morality at all. Doing certain quests for specific factions cuts off future quests with others, but beyond that, the only thing that matters is what your allies think of you.

And it’s all a bit arbitrary. For instance, a good companion might not be a fan of you eating people, but if you do something they like, putting on some Power Armor, for instance, then that will eventually repair the damage. This does mean, however, that it’s extremely frustrating to get through an evil playthrough, because you’ll constantly be upsetting your companions, requiring you to go through the stupid motions to win back their favour, which isn’t exactly something a care-free serial killer is going to do.New Vegas’ companions were, admittedly, mostly ‘good guys’, as well, but New Vegas also had faction reputation that determined how the rest of the Mojave wasteland viewed you, and they at least accepted all of the heinous acts you might want to commit.

And their motivations didn’t get in the way, either. Fallout 4’s cast, on the other hand, mostly make their motivations clear from the outset, and the ones you meet first are all positive and hopeful.There’s Piper and her journalistic search for truth and justice, Paladin Danse’s desire to save people from the perils of ancient technology, Garvey’s quest to rebuild the wasteland and protect people, Nick Valentine’s quest to solve crimes and help you find your son, Strong’s hunt for the ‘milk of human kindness’ – they’re all just so damn nice. It’s exhausting.Many of these issues have cropped up in other games that purport to allow you to be whoever you want to be, true, but Fallout 4 manages to bundle in every obstacle that it can fit while still, technically, letting you do what you want. I feel like I’m playing a game with my parents looking over my shoulder. I can already hear my mum sighing.“Well, Fraser, we know you’re 30 now, and we can’t make you do anything, but wouldn’t it be better to not eat that family of farmers? How about you help them out with their ghoul problem instead? We won’t be mad if you ignore us, but we will be disappointed.”That said, dear old mum would probably be disappointed regardless.

Fallout 4, despite constantly pressuring you into being good, also forces you to kill a lot of people. If you meet someone out in the wasteland, chances are they’ll try to kill you. And then it’s kill or be killed. And there are so rarely conversations beforehand or ways to try and defuse the situation. Most human life in Fallout 4 simply wants to kill you and serves to give you XP when you end up killing them. An early encounter with a drug pusher strong arming a woman into paying her son’s debt gave me some hope, as words saved the day in that instance.

Fallout

I’ve only seen something similar once since then, in over 30 hours.Isn’t that very peculiar? In a game about rescuing your son and resurrecting Boston, the main way you interact with people is by shooting them with bullets that somehow decapitate them.

So there’s no escaping this bizarre disconnect between the story and gameplay. If you’re an evil bastard, then nothing is going to feel right, and if you’re a generous, charitable hero, then you’re going to be forced into slaughtering hundreds, if not thousands of people and probably feel a bit ambivalent about the whole fiasco.Despite this, I’m thoroughly enjoying Fallout 4. I’ve probably put more hours into it in this short space of time than I have with any game I wasn’t reviewing in 2015. Indeed, since its launch a few days ago, I’ve only taken breaks to watch The Apprentice, eat and work.

But I’ve really had to make a serious effort, changing how I played entirely, to become immersed in the world and comfortable with my character. It shouldn’t be this tough. And even after the personality transplant, I’m still finding myself struggling, because nothing about my character or his motivations make a lick of sense.