Game Of War Change Kingdom

A list of topics along with suggestions to further enhance the gaming experience. Jake said:So I kinda agree with you about B7 and D3.Not sure about D1 Port Requests, cause you can just ask your ordermates for rssAnd what do you mean in B2.- Combine Marches by sending them to the same location.?

Like 1 March with no limits in it or what?I made new Edits explaining the features, but in summary, the port requests avoids the player to be sent the same resources twice (and avoid tax penalties). It can also allow for requests of resources even if the donator is not online yet.For the combine marches, i meant to say combine troops if the marches meet in the same location (e.g. Reinforcement of castle). Vandal said:Mate, I agree with you about B3! Good idea.yeah, a lot of players tend to specialize in one thing (either military or economic) and have tons of jewels and gear hanging around getting rusted.

A Kingdom vs. Kingdom event is much like an Alliance Event except that you are competing against other kingdom. This guide has everything you need to know. Inside Game of War Inside Game of War Guides, Tools, Tips and Strategies.

Game Of War Change Kingdom

Some other players will pay a lot of gold if they can get their hands on a guaranteed piece of equipment. The problem might be, if they do implement the Auction House, would it be just for the server, or open to all servers. Maybe the studies can unlock that. They should just (throw) through it out there and see if it sticks. Jordirabionet said:Hi all. I'm sorry if this is not the right place but I want to suggest a couple of things to the developers:1. In-game translator.

Game Of War Change Kingdom 2

It's frustrating do not communicate with other players because of the language. Almost all the similar games have it.2. Offline warning messages.

It's good to know that our troops have found a treasure but it's even better if we are awared that an enemy army is coming. Nobody is online 24/7Many thanks and good game!!!Hey there, actually the topic about an in-game-translator has been brought up in my kingdom so many times (every time).

Apparently, it is a big issue in every server. I will add your suggestion into Category A (Kingdom Features).The offline warning messages is also a good suggestion. I will also add it to category A (Kingdom Features)Thanks for the contribution. Ill put your name in the end of the suggestions. Luy said:I made new Edits explaining the features, but in summary, the port requests avoids the player to be sent the same resources twice (and avoid tax penalties). It can also allow for requests of resources even if the donator is not online yet.For the combine marches, i meant to say combine troops if the marches meet in the same location (e.g.

Reinforcement of castle). Ok, now i think it's good idea about port. But I don't agree about combing marches. On the last levels high upgraded players will be able to attack you without limit on march then, just because they combine their troops in the same location (your castle for example) so, for me, it's seem to be unbalanced. Jake said:Luy said:I made new Edits explaining the features, but in summary, the port requests avoids the player to be sent the same resources twice (and avoid tax penalties). It can also allow for requests of resources even if the donator is not online yet.For the combine marches, i meant to say combine troops if the marches meet in the same location (e.g. Reinforcement of castle). Ok, now i think it's good idea about port.

But I don't agree about combing marches. On the last levels high upgraded players will be able to attack you without limit on march then, just because they combine their troops in the same location (your castle for example) so, for me, it's seem to be unbalancedunlimited will be if you put together the features of 'combining marches' and 'attacks take time.' Currently attacks to castles are instantaneous, so it doesnt matter how many marches you send to attack, they wont combine.Even if B2 and B7 are put together, there is the limit of troops per march. So it would be better just to send them all in one attack. But say for example that people do it anyways. The way the game works is it takes into account the first action, and later it does the second (for what i have noticed) this means that the waves attacking castles will be working independent from each other, instead of combining forces.

So If the first arrives at 12:00:00 pm and the second wave arrives at 12:00:10s pm, then both waves will be at your castle at the same time, but the second wave will only kill the troops left over from the first wave. Since the marches combine, all the troops will be leaving at 12:00:40s PM instead of the first wave leaving at 12:00:30s PM. So the troops will take longer, they will actually be less efficient than sending them all in 1 wave, and the defending castle will have an additional 40sec of retreating troops from B7-II.So if anything, it helps the weaker players. In case, Ive contacted the support as to the community button not having the forum lnked added the next day.Now, several suggestion as to trade, the chat windows, the alliance inter orders and some minus are all been considered as received.So, If you have input (as in this thread, It will probably be quite more efficient to contact them directly, are we even once seen someone of the develloment around?Also, there is someone related to the community, who could that be? The forum administrator? How can he be contacted?

A question who jumps to my mind, playing the event Kingdom War. Actually, duel happens between #5 an #50 (another similar case: #51 vs #4).

I let you imagine the situation.Few dozens of old accounts (a lot more than 100 millions points each) rampaging a kingdom populated by 1-3 million points, with a very few near 50M. More, firsts organized in few Orders, seconds only starting to know each other. Foxes aboard! Die, chickens, die!:-DMany armies are utterly crushed while attackers, fully loaded with legendary artefacts and others bonus, even take a scratch.On paper, kingdoms are equal (few very bigs match many littles). And I'm aware that little chicks should have prepare defense (I wonder how?) but perhaps the draw should be balanced or ponderated?A duel like this seems not to be very funny to both sides.

I like this game very much, plarium keep up the great work. My issues are, that the line on marches, should be eliminated. Why give are position away for everybody to see?

So they can sit and watch us march. Then landmark are tiles, then tile hit us. It's just not right nor fair. And i think the player, should get a notification, say within 3 minutes of the enemy being at your tile. Why make it easy for all the big spenders.

Just because they spend big money, that's thier choice. But they should not get other advantages. I think my Ideals are strong and legit. They definitely have substance. And should be highly considered.

Last thing, let the player copy/past into messages. Lorpot said:Hello. A question who jumps to my mind, playing the event Kingdom War.

Actually, duel happens between #5 an #50 (another similar case: #51 vs #4). I let you imagine the situation.Few dozens of old accounts (a lot more than 100 millions points each) rampaging a kingdom populated by 1-3 million points, with a very few near 50M. More, firsts organized in few Orders, seconds only starting to know each other.

Foxes aboard! Die, chickens, die!:-DMany armies are utterly crushed while attackers, fully loaded with legendary artefacts and others bonus, even take a scratch.On paper, kingdoms are equal (few very bigs match many littles).

And I'm aware that little chicks should have prepare defense (I wonder how?) but perhaps the draw should be balanced or ponderated?A duel like this seems not to be very funny to both sides.well, as for my undestanding, the kingdoms are balanced with average power between total power of kingdom vs # of players. Some players in new kingdoms will spent a lot of gold trying to reach the high levels. This causes over inflation of power (specially if all they do is buy troops).

Therefore the higher the power these few players achieve, the worst for the kingdom in general because they will go up against much older kingdoms with higher combat experience.But then again. These are players that wont understand until somebody higher than them crushes them.